![]() ![]() The automatic trigger if you stay stationary can be annoying as well. Long delay before cloaking makes Minor Cloak impossible to use to escape when being chased by enemies. This is a controversial implant, technically it can give cloaking capabilities to something like a Heavy Assault with an auto shotgun, but it forces the user to sit still for who knows how long, and long decloaking animation makes it hard to effectively ambush enemies. Moving will decloak you, but if you move only a short distance, you can slide back into cloak quicker.Minor Cloak isn’t affected by NAC‘s damage resistance or Chameleon‘s shimmer removal.Player cannot use tools or weapons during this time. Cloaking takes 1.5 seconds and decloaking takes 1 second.Being hit by an EMP grenade will decloak the user.Reloading, taking damage or switching to crouching or standing will not decloak the user.The player cannot use any tools or weapons while cloaked, or restore health or shields. Staying still for 8 seconds will cloak the user. It is also great for vehicle play, especially for tanks, where positioning and surprise effect mean a lot. It will enable you to outplay through movement enemies that engage you, and let you know when it is safe to engage. Overall, Counter-Intelligence is a great implant for non-infiltrator players trying to be stealthy, especially effective on Light Assaults. This is the same effect as the old Awareness implant. Spots enemies that damage vehicle you’re in. You can watch Wrel’s reivew here.Ģ) Automatically spots enemies that damage or kill you, unless they’re using a suppressed weapon. This is the same effect as the old Counter-Intelligence implant. The implant icon on the bottom of the screen will turn red whenever you’re spotted, and will stay red until “spotted” condition fades. When you’re spotted, a tiny red icon will briefly appear near your crosshair. Counter-IntelligenceĬan be used by MAXes, and partially works in vehicles.ġ) Informs when you’ve been spotted. These implants are extremely rare, and provide powerful, but situational abilities.
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